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WELCOME TO THE FUTURE OF STUDIO ARTS EDUCATION

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A professional studio arts campus with one purpose! to expose high school students to an advanced creative education and to provide the experience necessary for the pursuit of a real world career in art!   

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Our programs will focus on multiple areas of creative study. Each department outfitted and arranged as the backdrop to support our specialized curriculum. The course begins by identifying creative interests and skill levels.

In the end students will develop a real world group creative project, to conceptualize, build and present to market.

Our goal is to seek and tackle real world challenges allowing BISA students to build their own future!

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Conceptualized by BISA's founder Scott Tucker's experience at art institutions, The Corcoran school of art,

The Fashion Institute of Technology and The Winchester school of Art in the UK.

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"All provided a superior education in studio arts. 

In my opinion their most important commonality was exposure to multiple mediums and their application in the real world. The techniques and skills learned in the BISA program accelerate our student inherent creative capabilities. With exposure t tools and technology that transform painters to digital developers, sculptors to industrial designers and carpenters in to extraordinary furniture designers, vaporizing the antiquated notation of the "starving artist".

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Below is an example of a BISA project approach over one semester.  Learn More about BISA Internship opportunities

BISA DESIGN GROUPS

 

During our introduction session students identify areas of interest.

Studio Arts
Painting & Drawing, Sculpture
& Photography.

Graphic Design
Logos and branding, web design,
printed & digital documents and
advertising, package design.

Audio / Video
Capture and editing of digital
content, social media content
creation & advertising

Industrial Design &

Construction

Construction of prototypes,

wood, metal & synthetic 

fabrication, CNC. 

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Environmental

BISA design's impacts on the environment. Materials, location, ordinance. 

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Understanding virtual design & rendering.

Design & development of content and experiences. 

Intro to AR (augmented reality) & VR (Virtual reality)

Learn more

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Starting Point:

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Task: Project selection and evaluation

Goal: Design, present and deliver concepts, statistics and working prototype  

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Core Group: Full Team

  • Discuss the project and identify the task list for core groups

  • Produce a work schedule including task deadlines and project goals

  • Identify core group spokes person (represents group during planning meetings & delegates group tasks)

  • Research & development. Identify the What? Why? Were? and Who? of the project 

  • Go for execution

Painting Class

Task: Develop basic skills for translating you're ideas.

 

Design Group: Studio Arts

  • Life drawing & Perspective drawing

  • Painting with water color & oils 

  • Sculpting in clay & stone

  • Diorama design 

  • Basic photography & how to use an SLR

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Once students complete their Studio Arts session they can select specific dicipline or chose to maintain their focus in studio arts

Graphic Designer

Task: Develop product identity.

 

Design Group: Graphic Design

  • Develop product logo & branding

  • microsite

  • printed & digital documents

  • advertising

  • package design

Vlogger

Task: Capture and editing of digital content for social media

 

Design Group: Audio / Video

  • Create PSA

  • Anylize news and  media content

  • Create a digital marketing campaign

Printing Creative Objects

Task: Materialize the Concept

 

Design Group: 3D Design

  • 3D concept development 

  • Project Rendering 

  • specs and detail drawings for construction 

  • 3D printing and modeling for product samples.

  • Creation of VR & AR interactive product fields.

Designers Bag

Task: Create full size prototype

 

Design Group: Industrial Design & Construction

  • Construct all parts and assemble full size working project prototype

Technology Class

Task: Working prototypes, field testing, human factors

 

Design Group: Robotics & Engineering

  • Engineer moving or motorized parts as required by design
  • Document working prototype field testing
  • Evaluate and Insure safe and successful human / product interaction.
Looking at map

Task:  Planet conscious checks & balances on BISA design's & products

 

Design Group: Environmental

  • Insure product materials & fabrication process are pro environment.
  • Identify location for product placement
VR Goggles

Task:  Planet conscious checks & balances on BISA design's & products

 

Design Group: BISA VIRTUAL

    • Understanding virtual design & rendering.

    • Design & development of content and experiences. 

    • Intro to AR (augmented reality) & VR (Virtual reality)

    • Learn more

BISA Studio Schedule & Sessions

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BISA students have access to the lab to work on their projects solo or in groups.

Regular strategy meetings & critique sessions meet twice per week

Design Group leaders will meet once per week and will consult with their team at the beginning of each design session.

Weekly sessions as follows:

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Design group meeting and critique: 

  • Discuss the project task for each design group

  • Evaluate and adjust task schedule

  • Present new and alternative ideas 

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Design group leaders meeting: 

  • Discuss the project task for each design group

  • Evaluate and adjust task schedule

  • Introduce new information  

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Design group studio available: 

  • Discuss & execute  project task for each design group

  • Work on individual project tasks

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BISA

"Building Tomorrow, Today"

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